While the next playtest requires a little more time, there are a number of bugs that we wanted to squash before the holiday season. To address these, release-20181215 is now available with the following improvements:
- Fixed servers showing as “Waiting” in the server list after play has started.
- Fixed a crash in the lobby if the admin changes the map while a player is joining.
- Fixed part of the lobby UI disappearing after transferring admin to another player.
- Fixed players showing as “Anonymous” in the lobby after switching from another mod.
- Fixed a crash when using the /levelup cheat with units that are already veteran.
- Fixed rare crashes when using Attack Move, and when ordering aircraft to land.
- Fixed bugs with the Chronoshift killing Construction Yards and duplicating MCVs.
- Fixed a glitch if the owner surrenders while a tech-structure is being captured.
- Fixed a rare bug where units become uncontrollable after exiting a transport.
- Fixed compatibility issues with certain older GPUs.
- Removed tech-structure abilities from campaign-specific buildings in Red Alert.
Head over to the download page to grab the new release, and spread the word!
In other news, we are pleased to announce the first public alpha of the Krush Kill ‘n’ Destroy remake, which aims to rebuild and improve the first two KKnD games using the OpenRA game engine.
The KKnD remake began in 2011 before making the move to OpenRA in 2016. The team has been working hard since then to develop KKnD’s unique game mechanics (such as the upgrade and parallel construction systems) and integrate many code improvements into the OpenRA engine. The classic KKnD gameplay is enhanced with many small tweaks and quality of life enhancements to meet modern gameplay standards.
The first alpha releases focus on KKnD 1 multiplayer gameplay. The team plans to focus on skirmish games next, before turning their attention to the singleplayer campaigns and the sequel KKnD 2: Krossfire.